Wednesday, May 16, 2018

Borchardbriar: Beyond the Land and Far Away Part 1


Manykings
Across the Sea of Bones and over the Spine you'll find Manykings, a vast peninsula broken up into a quilt-work of interdependent city states called Rajs. A vast and hostile jungle surrounds each Raj in a poisonous stranglehold. Within the cities, golden palaces and dizzying minarets dominate each city's skyline. The slender towers channel the prayers of the populace and create the border between civilization and wilderness. As the green hell grows taller, these structures fail and crumble.

Frozen Baronies
Keep going North and the sea solidifies into an unbroken glacial plain. On the edges you'll find the Baronies' remnants clinging to the ice and bleeding out into the water. Fisherfolk and raiders, the Frozen Folk are drawing closer to Saltbite Keep as their frosty coastline presses South. Their skalds sing of a time when the ice would thaw and green shoots would push up from the sod.




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