Monday, September 12, 2016

The River Remembers

 
 Old Man River
The River flows through both Sides, bearing wisdom, greedy for Sky, and jealous of its past. It remembers strangling the Land for forty days and forty nights. When its grasp was broken, it took everything it could carry to the bottom.  The River longs to hold and cherish everything again, never letting go.  Its agents work to complete the River's collection one piece at a time.

The Hellion- a cursed river boat casino, "do what thou wilt" is the only rule until you're caught cheating the House.  The ship is staffed by the Union soldiers forced into the River, fleeing the Harmans' night of vicious revelry.  Passage is negotiated at the crossroads by the Burnt Up Church Place, a night on the Hellion is ephemeral and costly.
Monstrous Motivation Queen
Powers
Spirit, Juggernaut
Harm-  Bloated Boys in Blue 2-harm, messy, loud, ranged Armor- Warped wood armor-2 Health: 12 Health  
Unique Moves

The House Always Wins- When a hunter rolls 10+ the Keeper still makes a soft move. 
Stoke the Fires - When a hunter rolls +Weird, increase the harm caused by the bloated boys in blue by 1 or heal the Hellion 1 Health. 

Salome LaBeija- an agent of chaos and a seer, she uses Kindness' left eye as a crystal ball. She now dwells on the Hellion, since she was drowned in the River, offering self-fulfilling prophecies and cold reading.  Salome's upper vertebrae were harvested for gris-gris, coveted all over the region for their myriad properties.
Monstrous Motivation Trickster
Powers
Face of Innocence, Oracle, Un-Dead
Harm-  Chaos bolt 3-harm, magic, Armor- Unfeeling flesh armor-2 Health: 9 Health  
Unique Moves

Entropic Barrage - When Salome causes harm, she damages another hunter for each degree. 1 additional hunter on a full success, 2 on a partial sucess, and three on a failure.
Lightning Dance- When a storm rages overhead, Salome can appear anywhere behind a lightning strike congealing from the aftermath. 4-harm entrance. 
False Visions - Salome can actively obscure premonitions of the future, hunters take -1 forward when following her poisoned futures.

Baphomet- This great Watcher is trapped in the River's collection since the Good Granny buried its Reliquary in the riverbed.  Bound to the Hellion, s/he runs the Blackjack table and bargains for the souls of mortal folk.  The combination of opposites, its paradoxical nature allows it to slip the Keeper's leash in small ways.
Monstrous Motivation Tempter
Powers
Watcher, The Paradox, Sacred Hermaphrodite
Harm-  Gore 3-harm, messy Armor- Otherworldly flesh armor-2 Health: 13 Health  
Unique Moves
One Man's God, Another Man's Devil- When a hunter makes an offering, roll +Weird - on a 13- hold 3, 10+ - hold 2, 7-9- hold 1. Hunters may spend the hold to cause Use Magic effects in addition to Keeper moves. 
Know Thyself- When Baphomet locks eyes with a hunter, that hunter must confide their weakest moment. Afterimages haunt the hunter, -1 forward in scenes reminiscent of that moment. 

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